Glossary
Every word we made up, defined. The same definitions follow you around the site — hover a term anywhere and it explains itself.
Anchor
A fresh foothold. Your first position on a map anchors you; everything after grows outward from it.
Arena
The competitive hex board for a learning path we call ZapCore. Every hex is a ZapStack — claim it by playing, defend it with your Charge, or duel to take someone else's. One Arena per ZapCore, shared among all players.
Castle
Challenge an adjacent opponent's ZapLand. Beat their ZapWall in a ZapRush to swap positions. Like castling in chess — your ZapLands trade places. Uses one daily ZapRush run.
Charge
Your correct-answer percentage on an Arena hex. That's the score a duelist has to beat — replay to raise it.
Claim
Claim is picking an empty position on the ZapMap, play the ZapStack linked to it. Score at least 1 correct answer to claim it as your ZapLand.
Decay
Every fortify shakes the fence line: adjacent enemy ZapWalls drop by 1, never below 10. It's not personal — it's pressure.
Duel
Challenge an adjacent opponent's hex in the Arena. Play the same ZapStack and beat their score to take it. Equal scores go to the faster time; a dead tie stays with the defender.
Fortify
Fortify — play a ZapRush on your own ZapLand to raise its ZapWall. If your streak beats the current ZapWall, it becomes the new value. Uses one daily ZapRush run.
Frontier
The edge of your reach — the hexes your next claim can legally touch. Expansion starts at the frontier.
General Map
The top of the pyramid. One map for the whole game, where every hex is an entire root Zapegory. The loudest ground there is.
In-Play
A locked hex. A game is running on it right now — nobody else gets in until it resolves.
Ladders & Badges
Eight ladders, each counting something different — volts, knowledge, territory, conquest, defense, persistence, fortification, skill. Climb tiers, collect badges. Earned badges never get taken back.
Perfect Run
A ZapStack finished at 100%. Dead center, not a single Zap missed.
PowerZaps
The spendable currency. Out of daily runs? PowerZaps buy extras — spent where it counts, gone when it's spent.
Record
The highest standalone ZapRush streak on a topic, and the name holding it. Beat it and the name changes. The old holder gets a notification, not a warning.
Replay
Run your own ZapLand's ZapStack again to push the Charge up. A better score sticks. A worse one changes nothing.
Streak
Consecutive correct Zaps in a ZapRush before the miss. One number, compared everywhere: records, walls, other people's nerve.
Volts
Your power score: every ZapRush run you've ever banked — forever — plus the Arena hexes you hold. ZapMap Volts are land worth, not score.
Zap
One question, a few answers, one timer. The smallest unit of ZapInto — everything else is Zaps in formation.
Zap+
The membership: ad-free play and the Zap+ mark by your name — every subscription keeps the game running. It never buys results.
ZapBot
The house. When a player leaves the game, ZapBot inherits their ground and defends it with the scores they left behind.
ZapCores
Learning paths within a subcategory. Each ZapCore groups related trivia games and has its own conquestable map.
Zapegory
A top-level trivia topic — the broadest category in ZapInto. Topics range from History to Video Games.
ZapFolio
Your inventory. Every position you own and every claim you haven't placed yet — one page to take stock between sessions.
ZapLand
ZAPCORE MAPSA ZapLand is your claimed position on the map. Your score becomes the ZapLand's Charge — the score opponents must beat to take it.
ZapLand
TERRITORY MAPSA ZapLand is your claimed position on the map, defended by a ZapWall number. The higher the ZapWall, the harder it is for opponents to take.
ZapMap
ZAPCORE MAPSZapMap where players compete for positions. Each position is a ZapLand defended by a ZapWall. Fortify your ZapWall to strengthen it, or Castle adjacent opponents to swap positions.
ZapMap
TERRITORY MAPSZapMap where players compete for positions. Each position is a ZapLand defended by a ZapWall. Fortify your ZapWall to strengthen it, or Castle adjacent opponents to swap positions.
ZapRush
Endless or infinite trivia. Answer questions until you get one wrong. Your streak earns Volts and counts toward the leaderboard. 5 free runs daily.
ZapStacks
Curated trivia games. Play a ZapStack to answer questions, earn Volts, and claim territory.