How to Use Notifications
ZapInto keeps playing while you're away. The bell is how you find out what it did — and every ring is another player touching your world.
The bell
Top of every page, with an unread count that means it. Tap it for the latest; open the full page for everything, newest first.
Below: the bell, the dropdown, the full listing and a detail page — six stops through real news.
- 1It rings live — the entry lands the moment the board changes, no refresh needed.
- 2The badge counts unread, and it doesn't exaggerate.
- 3Every entry opens a detail page: what happened, what it means, and a "what you can do now" list with buttons.
- 4The full page filters by type and by read state, with bulk mark read / unread when you're catching up.
- 5Nothing lives forever: read entries retire after 30 days, everything after 90. The bell is a feed, not an archive.
What arrives
The hits: a duel took your hex, a castle moved you, a wall ground down another point. The wins: your defense held, fresh ground earned, a badge landed.
One honest warning: there is no early-warning bell. You hear outcomes — by the time the bell rings about an attack, the attack is over. The defense you set beforehand is the one that counts.
- 1Duel Lost / Duel Defended — an Arena hex taken from you, or your Charge holding the line.
- 2Castle Lost / Castle Defended — a swap that moved you, or a wall that held.
- 3ZapWall Improved / ZapWall Decayed — your Fortify landing, or a neighbor's pressing on yours — the exact hex and the new number, every time.
- 4ZapCore Completed, Territory Unlocked, Territory Earned, General Map Earned — the completion ladder paying out, rung by rung.
- 5Hex Placed — a ZapClaim planted and live on its map.
- 6Record Beaten — someone took a ZapRush record you held.
- 7Badge Earned — a tier cleared; a jump over several tiers arrives as one bell, not five.
Acting on one
A notification here is a door, not a memo. It links to where it happened — the hex that flipped, the map that moved, the record that fell.
The fastest route from "something happened" to "I did something about it" is always through the bell.
- 1Combat news links straight to the hex it happened on — lost ground is one tap from a Duel back.
- 2Qualification news walks you into the placing flow directly.
- 3The detail page's "what you can do now" list is the game suggesting your next move — reclaim, fortify, place, climb.
No noise
No streak guilt-trips, no "we miss you", no engagement bait. Notifications are game state, period. When ZapInto rings, it's because another player did something to your world — and that's worth knowing every single time.
That's the game talking to you. The next chapter is everything that's yours to tune — your HQ, your profile, your settings.


