Two ladders, ten tiers each. Conquest rewards every duel won and castle taken — Trespasser climbs to Despot. Defense rewards every challenge held — Lookout climbs to Atlas. Sort by either axis. The top 100 set the bar on both.
Duel — Challenge an adjacent opponent's hex in the Arena. Play the same ZapStack and beat their score to take it. Equal scores go to the faster time; a dead tie stays with the defender.
6 players ranked by wins


